Actually, no none of that has anything to do with heroic fantasy. You can have high powered heroic fantasy. Slayers for instance is still heroic fantasy genre, regardless of the fact that they can blow up entire cities with one spell. The only thing that defines heroic fantasy is that its about being heroic. That means taking risks.Kaelik wrote: You don't get to claim that every single level 5 spell and up is a poor design decision that doesn't meet the theme of 'heroic fantasy' because it says 'heroic fantasy' and not 'Heroic fantasy, as defined by RC that douche on a forum who thinks that people shouldn't be able to teleport long distance, or divine information, or gate in allies, or kill people with a single spell.'
It's more a playstyle than anything else. Shadowrun for instance emphasises strategic over heroic play. You're not really looking to go in there and blow shit up like the Matrix. You don't want to do fancy stunts and look awesome. You're looking to get in there, make as little noise as possible adn get out, hopefully before you're detected and draw too mcuh fire.
Heroic style is all about big explosions, cool moves, and climactic confrontations.
Or to put it another way, the heroic style is like playing Doom 2 or even Gears of War. The strategic style is playing SWAT 4 or Splinter Cell.
Keep in mind that all of those are cool games. Just like Shadowrun is a cool game. It's just that D&D isn't Shadowrun.